SRB - Whitepaper
  • whitepaper_v3.45
    • 👋Super Rug Brothers - Overview
    • Executive Summary
    • 📽️Products
    • AI
    • AI & ENBL Games
    • SRB vs the 2D Gaming Market - Primer
    • ⚡Blockchain, Polygon & Stablecoins.
    • 👮Payout Solution
    • 💡Play 2 Earn Mode
    • 💡NFT Mode
    • 💡Free 2 Play Mode
    • 💡General Flowchart & Payout Solution
    • 💡Player Earning-Modes
    • 💵$RUG Tokenomics
    • 🛫Further economic incentives
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On this page
  • Abstract
  • Introduction
  • Demographics of the Gaming Industry
  • Comparison of 2D and 3D Games
  • Market Share: 2D vs. 3D
  • Gaming Genres
  • Free-to-Play vs. Paid Games
  • Revenue Generation in the 2D and 3D Gaming Markets
  • 2D Gaming Genres: Action/Platformer
  • Super Rug Brothers (SRB)
  • Market Potential and Target Countries
  • Conclusion
  1. whitepaper_v3.45

SRB vs the 2D Gaming Market - Primer

Abstract

This white paper provides an in-depth analysis of the 2D gaming market, focusing on key aspects such as demographics, market share, revenue streams, and the unique features of 2D gaming genres. The report also presents a case study on the innovative 2D platformer, Super Rug Brothers (SRB), assessing its market potential and positioning in the rapidly growing play-to-earn segment. This analysis aims to provide insights into the opportunities within the 2D gaming landscape and its future prospects.

Introduction

The gaming industry has experienced significant growth and transformation in recent years, driven by advancements in technology and shifts in consumer preferences. 2D games, despite the rise of 3D games, continue to hold a substantial share of the market, particularly within the mobile gaming sector. This paper explores the demographics, market share, and revenue generation strategies in the 2D gaming sector, along with a comparison of 2D and 3D games.

Demographics of the Gaming Industry

According to the Entertainment Software Association (ESA) (2021), the average age of a gamer is 31, with 45% of gamers identifying as women and 80% of gamers over 18 years old. A study by Newzoo (2022) reported that there are 3.2 billion players globally, with the Asia-Pacific region accounting for 55% of the player base.

Comparison of 2D and 3D Games

2D and 3D games coexist in the current market, each offering unique benefits. 2D games are generally simpler to develop, requiring less processing power and featuring nostalgic and distinctive artistic styles, making them accessible to casual gamers. On the other hand, 3D games provide more immersive experiences with complex gameplay mechanics and higher production values (Yan & Cordeiro, 2020).

Market Share: 2D vs. 3D

The market share of 2D games has been steadily growing, especially in the mobile gaming sector. According to Unity Technologies (2021), 3D games account for approximately 65% of all games on the Unity platform, while 2D games comprise 35%. The increased popularity of 2D games can be attributed to their appeal among mobile gamers.

Gaming Genres

Popular gaming genres include action, platformers, role-playing games (RPG), first-person shooters (FPS), and puzzles. Action games, including platformers, were the most popular genre worldwide in 2021, accounting for 26.9% of game sales (Statista, 2021). This genre's popularity reflects both 2D and 3D titles, appealing to a wide range of players.

Free-to-Play vs. Paid Games

The free-to-play (F2P) model has become increasingly dominant, particularly in the mobile gaming market. In 2021, F2P games accounted for 78% of digital games revenue, with mobile F2P games generating $73.8 billion in revenue in 2020 (SuperData Research, 2021). Despite this dominance, paid games, especially AAA titles on console and PC, still maintain a significant presence.

Revenue Generation in the 2D and 3D Gaming Markets

Revenue in the gaming industry is generated through several streams, including microtransactions, in-app purchases, advertising, downloadable content (DLC), and subscription models. The global gaming market generated $184.4 billion in revenue in 2022, with mobile gaming (which includes a substantial share of 2D games) accounting for 50% of the total. This growth is projected to continue, with the market expected to exceed $200 billion by 2023 (Newzoo, 2022).

2D Gaming Genres: Action/Platformer

The action/platformer genre is a significant component of the 2D gaming market, with a rich history dating back to the 1980s, featuring iconic titles like Super Mario Bros. (1985) and Sonic the Hedgehog (1991). The key mechanics in these games involve jumping, collecting items, defeating enemies, and navigating environmental hazards. User retention is enhanced through level progression, high scores, leaderboards, and replayability.

Approximately 15-20% of the 2D gaming market is represented by action/platformers, appealing to both nostalgic older players and younger audiences. The core demographic consists of individuals aged 18-34, with a gender split of approximately 60% male and 40% female.

Super Rug Brothers (SRB)

Super Rug Brothers (SRB) is an innovative 2D platformer that integrates traditional gameplay with financial mechanics. Key features include session-based gameplay, coin collection with dynamic value changes, a "rugging" mechanic where players cash out at strategic points, and a play-to-earn model that allows players to earn up to $85 per hour. The game also incorporates blockchain technology, including NFT drops.

The target demographics for SRB include young adults aged 18-35, crypto enthusiasts aged 25-45, traditional gamers, and financial market enthusiasts. With its combination of platformer action, trading simulation, and play-to-earn elements, SRB has the potential to appeal to a diverse global audience.

Market Potential and Target Countries

Super Rug Brothers targets both emerging and developed markets, with a focus on countries where earning potential can significantly impact the average monthly wage. The average wages for the target countries are as follows:

  • Philippines: $300

  • Indonesia: $200

  • Vietnam: $350

  • India: $400

  • Brazil: $400

  • Turkey: $500

  • Nigeria: $200

  • United States: $4000

  • South Korea: $3000

  • Russia: $700

In the Philippines, where the average monthly wage is $300, SRB's potential earnings of $85 per hour are particularly attractive. The game is expected to find success in other countries with similar economic conditions, such as Indonesia, Vietnam, and Nigeria. In higher-wage countries like the United States and South Korea, the game's innovative mechanics and crypto integration remain strong draws.

Conclusion

The 2D gaming market, despite being overshadowed by 3D games, continues to demonstrate significant potential, especially within the mobile gaming segment. Super Rug Brothers is a true game-changer, bridging the gap between the traditional gaming world and the rapidly evolving crypto space. By integrating blockchain technology with engaging 2D platformer mechanics, SRB offers a unique blend of entertainment and financial opportunity, positioning itself at the forefront of both industries.

One of the key vectors of differentiation for Super Rug Brothers is its use of USDC, a stablecoin that is pegged to the US dollar. This provides players with a stable and reliable currency, eliminating the volatility typically associated with cryptocurrencies. USDC allows for cheap, fast, and secure transactions, with players receiving payouts within two days—something that traditional financial systems often struggle to match. In addition, SRB can support its own native token in parallel, offering flexibility and further enhancing its financial ecosystem. This dual-token approach provides additional utility and incentives for players, making the game even more attractive to a broad range of users.

Another unique feature of SRB is its integration of NFTs, which are tradable and have their own advantages and rarity. The NFTs within Super Rug Brothers are designed to enhance gameplay and provide exclusive benefits to players. These NFTs come in different levels of rarity, offering not only aesthetic value but also functional advantages that enhance the gaming experience. The ability to trade these NFTs on secondary markets further enriches the game's ecosystem, creating additional opportunities for players to generate income.

SRB is more than just a game; it is a financial ecosystem that has the potential to redefine the landscape of both traditional gaming and the crypto sector. Its global accessibility through the Apple App Store, Google Play Store, and a web version for PC and Mac maximizes its reach, while its play-to-earn potential makes it especially appealing in countries with lower average wages, offering a genuine opportunity to improve livelihoods.

The total potential player base across the analyzed countries is estimated to be between 108-148 million players, with a total estimated 2D game revenue of $3.98 billion annually. By tapping into both the traditional gaming audience and the growing crypto community, Super Rug Brothers is poised to disrupt the gaming industry and create a new category of financially empowered gamers. For investors, SRB represents not only a chance to capitalize on current gaming trends but also an opportunity to be part of a movement that is reshaping how value is created and shared in the gaming world. Super Rug Brothers is here and ready to change the market, offering a unique and innovative solution that bridges gaming and financial empowerment like never before.

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Last updated 7 months ago